﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Jage.Win32;
using Jage.Data;

namespace Jage.GameEditor
{
    public partial class Main : Form
    {
        public Main()
        {
            InitializeComponent();
        }

        private void tabControl1_Selected(object sender, TabControlEventArgs e)
        {
            if (e.TabPage == tabPageSprites)
            {
                spritesheetEditor1.Initialize();
            }
        }

        private void Main_Load(object sender, EventArgs e)
        {
            spritesheetEditor1.Initialize();
        }

        #region Methods

        #endregion

    }
}
